

Stunned Sol stance.
Unconscious[1] (気絶, Kizetsu?, lit. Faint), also colloquially called "stun" or "dizzy", is a recurring state in the Guilty Gear series in which a character is left temporarily defenseless if attacked repeatedly.
Overview[]
Characters become Unconscious and are left temporarily defenseless (i.e. unable to perform any actions such as attacking, guarding, or even recovering) if attacked repeatedly over a short amount of time, get excessively countered or are tagged by certain moves. It is indicated by angels circling around the dizzied fighter's head; these angels act as a timer and when they are all gone, the player regains control of their character. A character's portrait will usually flash red when close to a stun.
In Guilty Gear XX, pressing the and
directional buttons repeatedly helps speed up recovery from an unconscious state.[1] In the Guilty Gear Xrd games, juggling the joystick and rapidly pressing buttons helps shake the state off.
Levels of damage that can cause the unconscious condition differ for each character,[1] which are called their "stun rates". For the most part, once a character has been stunned in a battle, the modifiers then are set to a random value once they recover in order to prevent them from being stunned just as quickly a second time.
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