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A Throw is a move, first appearing in the original Guilty Gear, whereby a character grab their opponent and force them into a direction against their will, usually the ground.

Overview[]

A throw is a short-ranged instant attack that cannot be blocked nor chained into (with the exception of staggered opponents). One must press Left or Right + Heavy Slash when close to the opponent to body toss them;[1] the directional button will determine where they will be thrown to. Since Guilty Gear XX, they can be done during Jumps.[2] Ideally, an aerial Throw is done by being slightly below the enemy and rising up to meet them; they are also used to throw people out of techs or Psych Bursts. During a Dash or Backstep the character cannot use Throws, and a miss will turn into a forward or backward Heavy Slash. On the other hand, they have no start-up at all, enabling the player to do a Throw during a wake-up even if the opponent already has an attack out.

Some characters also possess "command throws", which are similar to Throws with startup/whiffing animations and are input with a motion—generally a half-circle forward or backward—as they are Special Attacks. On the whole, they inflict more damage than basic Throws and often have better follow-up possibilities. They also have more range, can be canceled into from normals, and can be done while running. However, they have startup frames so they usually cannot be used safely as reversals unlike regular Throws can be.

Opponents cannot always be thrown. This happens when: the opponent is in hitstun (plus 6 frames after), or is in blockstun (plus 5 frames after), or is knocked down (plus 7 frames after); the opponent is airborne and a ground Throw is used, or viceversa; the opponent uses an attack that is Throw invincible (e.g. Baiken's forward Kick).

Regarding move priority, Throws always win against strikes, but lose against command throws. When a normal Throw is used against another Throw, a Throw Escape[3] (投げ抜け, Nage Nuke?) will occur in the Λ Core and Guilty Gear Xrd series: It will push both characters away from each other and back into a neutral situation.

Trivia[]

Gallery[]

References[]

  1. Guilty Gear manual, pg.29
  2. Guilty Gear XX manual, pg.19
  3. Guilty Gear XX Λ Core manual, pg.17


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