States (状態, Jōtai?) are a recurring gameplay mechanic in the Guilty Gear series. These conditions affect a character's attributes or actions either positively or negatively during a match.
Overview[]
Status effects are rather ephemeral in duration, lasting only few seconds due to the short time frame of most matches, and are negative in nature. They are usually incurred when hit by an opponent's attack. Some positive status effects can be self-inflicted, however, by using moves that offer temporary power-up states, one such case most famously being Sol's Dragon Install.
Details[]
Knockdown[]
A Knockdown is a character's downed state that occurs when struck by some attacks. After a character is knocked to the floor, they have a brief vulnerable on-the-ground period, after which they enter a wake-up animation that is fully invincible.
Unconscious[]
Characters become Unconscious, a state also colloquially called "stun" or "dizzy", and are left temporarily defenseless, unable to perform any actions such as attacking, guarding, or even recovering. It is indicated by angels circling around the dizzied fighter's head.
Install[]
"Install" is an unofficial fighting game term used for powered-up states as the result of using a move, generally an Overdrive Attack, that last for a short period of time. Sol's Dragon Install, first appearing in the original Guilty Gear, probably is the source for the term.[1] Other similar power-up moves in the series are: Chroming Rose, Omega Shift, Necro Install, Altercation, Call 13C, Cheer Servant On, Super Focus.
Stagger[]
Since Guilty Gear XX, certain Normal Moves, Special Moves and Overdrive Attacks can put characters in a Stagger or Slip state after a hit, which sends them stumbling backwards, rendering them momentarily helpless to the enemy's attacks.
Wall Stick[]
Since Guilty Gear XX Λ Core, moves can inflict a Wall Stick state which, as the name indicates, causes a character to get stuck to the wall before sliding down to the ground. The glued character can then be openly attacked, only able to do a Recovery to escape after some time.
Hellfire[]
In the Xrd games, the Hellfire (ヘルファイア, Herufaia?) status occurs when a character has about 20% of their Health Gauge remaining and leaves hitstun or blockstun. The announcer will then proclaim "It's not over yet!", meaning the character has entered this state. In Hellfire, all the character's Overdrives will deal 20% more damage.
Positive Bonus[]
Other[]
Other states in the series include the recurring Poison (drains the affected character's health over time), Heal and Regain (recovers HP over time). Game-specific states include the sixteen different status effects from Guilty Gear 2 -Overture-, as well as the Afro, Shock and Stain states from Guilty Gear -Strive-.
Trivia[]
- In the original Guilty Gear, characters enter an unnamed state at under 50% of their health that allows them to perform Chaos Moves indefinitely, regardless of whether the Chaos Gauge is full or not.[2]
Gallery[]
References[]