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Sol's stage in Guilty Gear.

Stage (ステージ, Sutēji?) are locations where battles occur in fighting games like the Guilty Gear series. They force two characters to engage in close combat as their boundaries are fixed.


With the exception of Guilty Gear 2 -Overture-, stages are a simple 2D screen that force characters to face each other. All characters have a specific stage that they are associated with, but stages (as well as the battle track) can be chosen manually during Training and Versus Modes.

For most of the series, there is little to no interaction between characters and a stage, merely limiting the player's range of movement with the walls—that is, the edge of the screen—, only rarely involved in some Special Attacks like Sol's Riot Stamp or Chipp's Wall Cling/Run skill. A specific stage mechanic was finally introduced in Guilty Gear XX Λ Core, the Wall Stick state. Since then, characters may get stuck to the wall before sliding down to the ground, a period during which they can be openly attacked.

A wall-break in -Strive-.

In Guilty Gear -Strive-, stage mechanics have been revised. Each stage is now comprised of three distinct areas, and players transition to a new area upon successfully performing a Wall-Break (ウォールブレイク, Wōru Bureiku?) or by following up a Dust Attack with a Chase Jump. Wall-Breaks occur when a character takes damage in the corner, slowly cracking the invisible wall; when it breaks, it gives the attacker a Positive Bonus. Wall damage is tied to the characters themselves instead of the walls, with all attacks dealing wall damage even if a character isn't near a wall, and the amount can be discerned to some extent by the size of the crack. Most Overdrives will break the wall regardless of wall damage.[1]

Regardless of the kind of Wall-Break that happens, the defender takes 50 base damage (which is affected by defense modifiers and Guts, but not by R.I.S.C. Level or proration), and both characters end up mid-screen. Breaking the wall with a normal or special attack results in both players recovering from the Wall-Break at the same time, resetting the match to a neutral state. If broken with an Overdrive, the Wall-Break knocks the opponent down, giving the attacker plenty of time to continue their offensive.[1]


Guilty Gear
Guilty Gear X
Guilty Gear XX
Guilty Gear Isuka
Guilty Gear 2
Guilty Gear Xrd
Guilty Gear -Strive-