A Knockdown (ダウン, Daun?) is a character's downed state that occurs when struck by some attacks. A staple of fighting games, it also appears in the Guilty Gear series.
Overview[]
After a character has been knocked down to the floor, they have a brief vulnerable on-the-ground period, after which they enter a wake-up animation that is fully invincible. The amount of time each character takes to wake up is character-specific and depends on whether they are knocked to the ground face down or face up.
In Guilty Gear, a character can do a Knockdown Evasion (ダウン回避, Daun Kaihi?) by pressing plus any attack button ( or or or ) to recover faster. If is held and the attack button is pressed rapidly, the character won't be able to Air-Dash or Double Jump while still in mid-air.[1]
From Guilty Gear X onwards, a Recovery (受け身, Ukemi?) is done while in the air to regain one's balance. Originally it is done by pushing any two attack buttons simultaneously,[2][3] but in Guilty Gear XX Λ Core it was changed to only one attack button.[4] Also pressing the or directional buttons moves the character towards that direction upon recovery.[2][3][4] The character thus returns to an airborne neutral state, and their Double Jump and Air-Dash options are reset.
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