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Guilty Gear XX Λ Core Plus R, with Λ standing for "Accent", is the fifth and latest revision of Guilty Gear XX and the overall twentieth installment of the Guilty Gear series. Its rebalances gave "weaker characters more weapons and options" and adjusted the higher tier characters' battle styles.

It was first released in 2012 for Sega's arcade system board, RingEdge 2, as an update to Λ Core Plus. In 2019, it was re-released alongside the original Guilty Gear in a 20th Anniversary Pack.

Summary[]

Guilty Gear XX Λ Core Plus R is a revised version of Guilty Gear XX Λ Core Plus, and follows the same plot.

Version differences[]

  • The HUD is changed: a different colored health bar since the first game and X (green HP bars indicate full health while the prior yellow color is for below that amount), a different colored and redesigned Burst Gauge and a new timer display.
  • Brand new Force Breaks are added for a majority of characters such as Sol, Axl, Testament, and Ky.
  • Move names only in the localization have been revised almost entirely, such as Kliff's now being in English and Robo-Ky's being based on puns with 'KY' in English rather than literal translations.
  • Several command normals AKA Unique Arts (特殊技, Tokushu Waza?), named as Special Skill in the localized command lists, are added. Once their prior Forward Thrust Attacks in previous games, Ky and Jam's classic Right + Heavy Slash and Testament's Down + Heavy Slash from Guilty Gear X, are re-added as their Down Right + Heavy Slash, while other characters gain similar additions.
  • A number of characters gain moves primarily belonging to their EX versions, such as Johnny and Venom gaining an extra Overdrive Attack from said alternate versions of themselves, and Baiken gaining one of her EX Mode's moves as a Force Break. This also applies to the aforementioned Ky, Testament, and Jam. Meanwhile, EX characters themselves get no re-balances, remaining the same from Λ Core Plus.
  • Kliff and Justice are made tournament legal. Changes to Kliff involve more of his moves being more likely to backfire (along with gaining only a short-burst dash in place of his prior slowest-of-the-cast-running dash), and Justice loses most of her mobility which she only regains when using her new move, Omega Shift.
  • A number of characters with unique mechanics now have their respective quality-of-life gauges moved to just above the Tension Gauge (e.g. A.B.A in Moroha Mode and Zappa in Raoh mode). Eddie's already pre-existing timer gauge is also moved to the same spot; it was originally located below the Burst gauge.
  • Previous Heavy Slash palettes on Color Set 1 are replaced with palettes that reference popular characters from other works, and the Dust palettes reference characters from Arc System Works' other popular fighting game series, BlazBlue. In the arcade version, the old Heavy Slash and Dust palettes take the place of the Gold and Shadow colors.
  • Robo-Ky's default theme, which had been "Under Construction" ever since Guilty Gear XX ♯Reload, is changed back to "Holy Orders?" as per his stage in Isuka and his very first version in the first Guilty Gear XX game (EX Robo-Ky as of #Reload however, already had "Holy Orders?").
  • Other tweaks involve bug fixes and motion changes.[1]
  • The Steam version of the game officially implemented its GGPO Update on December 22, 2020, after exiting beta testing[2] that had begun on October 29 of that year.[3] The update added GGPO rollback netcode to Network Mode, player rooms of up to six players, and replay support.[4] Training Mode has also been updated with a number of new features, ever since March 19, 2021.[5]

Trivia[]

  • The PlayStation Vita version maintains the series' 4:3 aspect ratio.
  • Because of the balance changes done to a number of characters' moves, a number of these unique story mode battle intros may fail to work correctly unless the game version is reconverted into "Accent Core (Plus)" in the options:
    • A change in one of Testament's motions for their specials causes an error to trigger in their Story Path vs. Dizzy via their battle intro which results in them walking backwards when they was intended to block an onslaught of attacks.
    • Slayer's story fight against Justice that restricts him from jump has the intro block both her Michael Sword and Heavy Slash version N.B. in tandem. However, due to the change in launch arc of the said N.B. version to be more vertical, the bomb also detonates too early without connecting on Slayer as a result (making him start the fight with less chip damage than usual).
  • The Dust Color Set 1 palette BlazBlue equivalents are as follows:

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References[]


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