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Forward Thrust Attacks, also known as Command Normals, are a type of offensive move in the Guilty Gear series common to all characters. Sometimes they are referred to as "unique attacks".

Overview[]

Keeping the forward directional button, i.e. Right, pressed down while attacking will transform a character's Normal Attack. All characters have their own command normals done with Punch or with Heavy Slash. Certain characters can use it with Kick,[3][4] while some may possess unique inputs, e.g. Bridget must use Slash instead of Heavy Slash. The properties of these attacks differ wildly for each character.

Forward Thrust Attacks first appear in the original Guilty Gear under the name of Fierce Strikes;[1] all characters have Right + Punch as an input, which mainly works as an overhead or a juggle attack. In Guilty Gear X, its name is changed to his recurring one, and the Heavy Slash option is added,[3] while in Guilty Gear Xrd, the Kick would become common to most. Furthermore, several characters gain an additional command normal performed with Down Right plus any of the aforementioned attack buttons; in Guilty Gear XX Λ Core Plus R command lists, it is called "Special Skill".

Most forward Punch have some form of upper-body invulnerability and are useful as "anti-air" attacks, meant to stop many high (and sometimes mid) attacks, as well as many jumping attacks. Such invulnerability is only through actively shrinking the user's hitbox as opposed to any specific attribute immunity. Meanwhile, forward Heavy Slash are mostly slow, far-reaching attacks. In general, command normals are unnamed attacks, sometimes simply identified with numbers.

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