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A Dead Angle Attack is a recurring type of offensive Universal Move in the Guilty Gear series, first appearing in the original Guilty Gear. These are attacks that can be performed while blocking at the cost of Tension.

Design[]

Characters' Dead Angle Attack postures all differ, but the move is signaled by a white flash at the start of their animation and an accompanying audio queue.

Overview[]

In the original Guilty Gear, when guarding an opponent's attack, quickly inputting a Special Attack command will cancel one's blocking animation and strike the enemy while they are still attacking.[1] This is changed in Guilty Gear X. At the instant the player guards against an attack, pushing Right plus any two attack buttons—that is, Punch or Kick or Slash or Heavy Slash—simultaneously will produce the counterattack from the guard position only if the Tension Gauge is at 50% or above.[2]

It is an invincible attack (or at least, it has full invulnerability through the startup, and then throw invulnerability through most of its recovery),[3] but it deals little damage. Its function is to knock the opponent away and stop their offensive momentum. Dead Angle Attacks cannot deplete an opponent's life to 0, nor can any move that follows it in a combo, either.[4] Using this move will reduce the amount of Tension gained by 80% for 4 seconds.

Trivia[]

Gallery[]

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