Clashes (相殺, Sōsai?) is a gameplay occurence that happens when two characters' hitboxes touch each other while avoiding each other's hurtboxes.
Overview[]
During a clash both characters can cancel their attack into: any attack, a jump if the attack is jump cancellable, forward runs on ground, forward Air-Dashes or Double Jump in mid-air if air options are available, a Faultless Defense, or—in the Xrd games—a Blitz Shield. The cancel timing window is very small, however.
In Guilty Gear Xrd, when a clash occurs, there is a random chance that the game will enter Danger Time (デンジャータイム, Denjā Taimu?). Both players will be given 25% Tension, and after a three-second countdown, a temporary period starts in which all hits will inflict 20% more damage. In addition, Mortal Counters (モータルカウンターヒット, Mōtaru Kauntā Hitto?) become available. With "Mortal!" appearing on-screen, it triggers Counter Hit effects but also more hitstop, time slow, and enables cancelling into anything that a clash can cancel into.
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