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Bandit Revolver is one of Sol Badguy's Special Attacks, first appearing in the original Guilty Gear and has been a staple of his moveset since.

Overview[]

In its original incarnation, Sol jumps high, spins around once and slams his rear heel into his opponent's head in a Butterfly kick motion.

GGX Bandit Revolver Hold

Holding Kick during Bandit Revolver

In Guilty Gear X. Sol jumps high and drives his knee into his opponent's midsection, then does a heel kick. Holding the Kick button during the grounded version will add a jet of flame to the heel kick, causing a knockdown even if the first hit whiffs. In Guilty Gear XX, the held version was replaced with Bandit Bringer.

In the Guilty Gear XX sub-series, his past version utilizes Bandit Revolver Prototype (バンディットリヴォルヴァー プロトタイプ, Banditto Rivoruvā Purototaipu?), where Sol jumps forward and slashes his opponent overhead with the Slab. The properties of this attack change based on his Charge meter;

  • At level 1, Sol does the single overhead slash.
  • At level 2, Sol adds a flaming Bandit Revolver-style overhead kick after the slash, making the opponent slide.
  • At level 3, Sol adds a Sidewinder-style jab after the slash that causes a wall bounce.

This attack can also fill the Charge meter by pressing Dust just after the attack finishes. EX Order-Sol has the "finalized" version of Bandit Revolver.

In Guilty Gear -Strive-, Sol still jumps high and drives his knee into his opponent's midsection, but now he can choose if he wants to follow it up with a roundhouse kick or just leave it at the knee strike.

Details[]

Game Damage T. Gain Level (0-4 or 5 range; stun time duration it causes) G. Type Cancel Frames
GG 9x3 -- -- Mid -- 7 (Startup) / 24 (Active) / 17 (Recovery)
GGX ? -- -- ? RC ? (Startup) / ? (Active) / ? (Recovery)
GGXX 24, 36

22, 20×2(j.236K)

-- 3

2 (j.236K)

Mid

All (j.236K)

RC/FRC 9 / 5(11)9 / 2+7 after landing

6 / 3(14)4,2 / Until landing+12

GGXRD 20,40

22×2 (j.236k)

-- 2 Mid

All (j.236K)

RRC/PRC/YRC 9 / 5(11)9 / 2+8 after landing

4 / 4(6)10 / Until landing+12

GGST 20, 25 -- 2 All RRC/PRC 12 (Startup) / 6 (Active) / Until landing+17 (Recovery)

Trivia[]

Gallery[]