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GGST Wall Break

A wall-break in Strive.

Area Shift (エリアシフト, Eria Shifuto?) is a battle mechanic introduced in Guilty Gear -Strive-, which causes characters to alternate between different sections of a given stage, flying a long distance between each portion.

Overview[]

There are two ways to cause an Area Shift. The first method is by following up a Dust Dust Attack with a Chase Jump and doing an aerial combo, getting carried to a new portion of the stage after said combo ends.

The other method is the Wall-Break (ウォールブレイク, Wōru Bureiku?) mechanic: characters taking damage in the corner will make the invisible wall slowly start to crack like glass, then stick to it for a bit until it shatters and an Area Shift happens. Wall damage is tied to the characters themselves instead of the walls, with all attacks dealing wall damage even if a character isn't near a corner, and the amount can be discerned to some extent by the size of the crack. Most Overdrive Attacks may cause a Wall-Break regardless of wall damage.[1] The only moves that cannot trigger one, in any way, are Heavy Mob Cemetery, Zansei Rouga, Heavenly Potemkin Buster, Bone-crushing Excitement, W-W-What Could This Be?, and Burn It Down.

It results in the attacker getting a Positive Bonus, while the defender takes 50 base damage (which is affected by defense modifiers and Guts, but not by R.I.S.C. Level or proration), and both characters end up mid-screen. Character states afterwards depend on the move used to break the wall. Normal or Special Attacks result in both players recovering from the Wall-Break at the same time, resetting the match to neutral; Overdrive Attacks knock the opponent down, giving the attacker enough time to continue their offensive.[1]

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